AI Insights · Timothy · July 2025
Top Golf Games Performance in Central America Q2 2025
Explore the performance trends of the top 5 golf games on a unified platform in Central America during Q2 2025, based on Sensor Tower data.
In the second quarter of 2025, the top five golf games on a unified platform in Central America showed varying performance trends. Here's a closer look at their weekly downloads, revenue, and active users, based on data from Sensor Tower.
Golf Battle from Miniclip.com saw a notable fluctuation in weekly downloads, starting at around 16.5K and peaking at 25.6K in mid-April, before declining to 12K by the end of June. Revenue remained relatively stable throughout the quarter, ranging from $1.4K to $1.7K. Meanwhile, active users peaked at 113K in mid-April, with a gradual decline to 83.6K by the quarter's end.
Golf Rival - Multiplayer Game by Zynga had a steady increase in revenue, reaching approximately $2.1K in mid-June. Downloads were inconsistent, spiking to 2.8K in mid-April, and ending the quarter at 2.7K. Active users peaked at 13.3K in mid-April, with a slight decrease to 10.5K by the end of June.
Golf King - World Tour from RisingWings experienced modest revenue fluctuations, peaking at around $294 in early May. Downloads remained mostly stable, hovering around 1.5K throughout the quarter. Active users showed a slight decline from 5.4K in early April to 4.8K by the end of June.
Golf Clash - Golfing Simulator by ELECTRONIC ARTS exhibited a strong revenue performance, peaking at $3.5K in late June. Downloads increased towards the quarter's end, reaching 1.9K. Active users showed a rise from 1.8K in early April to 2.4K by late June.
Mini Golf 3D Multiplayer Rival from Mobile Sports Time had a consistent download trend, with minor fluctuations between 500 and 1.8K. Active users decreased from 2.3K in early April to 1.2K by the end of June.
For more detailed insights and analytics on mobile game performance, visit Sensor Tower.